The Scrum Guide
Introduction
Scrum is a framework surrounding your existing workflow.
The Scrum Guide (2020) is a free resource originally published around 2010 by Ken Schwaber & Jeff Sutherland to "help
people worldwide understand Scrum".
The scrum guide itself won't be repeated here, but scrum theory is explained among the other pages here on the site.
Core Concepts
Here are the main ideas surrounding scrum.
Overview
A Scrum Team, inspired by the closely-knit rugby team concepts, regularly huddles up to review their plays- Is the team winning the game? Why or why not, and what can the team change in the next play to make them more winning?
A small team is able to make big plays when they take intentional moments to cause work output and product quality to increase, which focuses more value and reduces waste.
Pillars (Theory)
Scrum theory is supported by these three pillars:
- Transparency
- Inspection
- Adaptation
Values
A scrum team owns these team values:
- Commitment
- Focus
- Openness
- Respect
- Courage
Roles
There are only three dedicated roles on a scrum team at the same hierarchy level- as a team.
- Product Owner
- Developer
- Scrum Master
Responsibilities
Each role has a subset of responsibilities. There are also these which the whole team is responsible:
- Communicate with your team
- Work sustainably
Artifacts
These are the containers and pieces which have key roles with the team's project.
- Product Backlog
- Sprint Backlog
- Increment
Events
The scheduled cycle of events is the heartbeat of scrum. Within these events, the team becomes more efficient and wiser and they review and anticipate the work they are doing.
- The Sprint
- Sprint Planning
- Sprint Review
- Sprint Retrospective
- The Daily Scrum
Other Concepts
These are not explicitly mentioned in the scrum guide, but may have utilitarian function for the team.
- Kanban boards; limits on work-in-progress
Services
Scrum and education/planning services are available for commission- see detail here.